We have been and will continue to be listen to the community feedback on Discord especially when it comes to issues of balance, games features, Quality of life, accessibility and bug fixes. “Tales & Tactics has been designed with community feedback at the forefront of development. How are you planning on involving the Community in your development process? If we do increase the price this would likely only be a very small price increase.” “We currently have not made a full decision on future pricing, this will be decided closer to the time based on player feedback and the perceived value of the game. Will the game be priced differently during and after Early Access? Tuning and balance is in an acceptable state but we require player feedback and metric data to create a more finely-chiseled balance, and improve the overall player experience.” “Currently the Early Access Build is stable with no outstanding critical bugs to be resolved, it is has the majority of core features already included and is a largely good representation of the final quality of the game. What is the current state of the Early Access version? With the minor updates focusing around seasonal items along with quality of life, bug fixes and other improvements.” These will focus on adding new characters, content and other items, a new game mode, controller support and more. “We will have both major and minor updates during the Early Access launch with the major updates. How is the full version planned to differ from the Early Access version? “We do not have a release date in mind but it will certainly be between 6 months - 1 year from the Early Access launch.” We'd love to have you join us in Discord and talk about your thoughts directly.”Īpproximately how long will this game be in Early Access? “We have decided to Launch Tales & Tactics into Early Access as we believe games with a large focus on community help better shape fuller and more enjoyable experiences.Īs a small but experienced indie team we have found that the community is invaluable when it comes to identifying bugs as well as helping tune difficulty, pacing and accessibility and UI elements.
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